Endless mode
No ten-night arc, no ending — just a pace curve that never quite stops rising.
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Endless removes the campaign's structure and keeps its pressure. There is no night number to reach and no finale — you play until you lose, and the score accumulates.
The pace curve
Instead of a per-night table, endless uses a curve that rises quickly at first and then approaches a ceiling of 2.5× without ever reaching it. Its half-life is 2400 steps — one full shift — so by the end of your first shift the pace is roughly midway to the ceiling, and every shift after that adds less than the one before.
The practical shape: the first shift feels like a busy campaign night, the third feels like the finale, and the tenth feels like the finale with no prospect of morning.
Unlocks over time
Endless has no night numbers, so it derives a virtual night every 600 steps. That is what gates incident variety — the same role and minimum-night rules from the campaign apply, just on a faster internal clock.
Concurrency rises on its own schedule, stepping up every 1200 steps to the same cap of four simultaneous incidents.
Scoring
The score is cumulative across shifts, not per shift. Each shift you survive adds 250 points on top of whatever that shift scored on its own.
The best ten runs are kept in a local high score table on your device. Nothing is uploaded — there is no server to upload to. See saves and privacy.
Which mode to play
The campaign teaches. Endless measures. If you want to learn the log signatures, the ten nights introduce them one at a time with a mentor talking you through the first one. If you already know them, endless is where the ceiling is.