Achievements
All twelve SysAdmin Crisis achievements, earned on your own device and checked against lifetime statistics. New ones appear on the shift report.
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Twelve achievements. Newly unlocked ones are listed on the shift report, while the full set lives on the statistics screen alongside your lifetime counters.
Getting started
| Achievement | Condition | |
|---|---|---|
| Shift Started | See your first shift through to the end | |
| Morning Came | Keep a shift alive until 06:00 |
Within a single shift
| Achievement | Condition | |
|---|---|---|
| Flawless Night | An S grade with no hints and no wrong interventions | |
| Busy Night | Resolve 10 incidents in a single shift | |
| Thrifty Admin | Win with at least $500 left | |
| Record Breaker | Pass 2000 points in a single shift |
Flawless Night is by far the hardest of these: an S requires both 1500 points and an untouched penalty column, which in practice means a late campaign night played fast and with not a single mistaken intervention.
Over time
| Achievement | Condition | |
|---|---|---|
| Centurion | Resolve 100 incidents in total | |
| Full Catalogue | Resolve at least one incident of every type | |
| Veteran Operator | Complete 25 shifts | |
| Shell Master | Run 1000 commands in total |
Full Catalogue is a nudge that pushes completionists toward the late campaign: the certificate incident needs a load balancer and runaway jobs need night four, so the rare types cannot be collected on early nights.
Difficulty and campaign
| Achievement | Condition | |
|---|---|---|
| The Hard Way | Win a shift on hard difficulty | |
| End of Ten Nights | Win the campaign's tenth night |
What counts
Lifetime statistics track shifts, incidents resolved, commands run, and breakdowns by mode, difficulty, and incident type; plus your best score and grade. Achievements are pure checks against that record — nothing is awarded for anything the counters cannot see.