Achievements
Twelve of them, all earned on your own device, all checked against lifetime statistics.
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Twelve achievements. Newly unlocked ones are listed on the shift report, and the full set lives on the statistics screen alongside your lifetime counters.
Getting started
| Achievement | Condition | |
|---|---|---|
| Shift Started | See your first shift through to the end | |
| Morning Came | Keep a shift alive until 08:00 |
Within a single shift
| Achievement | Condition | |
|---|---|---|
| Flawless Night | An S grade with no hints and no wrong actions | |
| Busy Night | Resolve 10 incidents in one shift | |
| Thrifty Admin | Win with at least $500 left | |
| Record Breaker | Pass 2000 points in a single shift |
Flawless Night is the hardest of these by some distance: an S needs 1500 points and an untouched penalty column, which effectively requires a late campaign night played fast and without a single mistaken intervention.
Over time
| Achievement | Condition | |
|---|---|---|
| Centurion | Resolve 100 incidents in total | |
| Full Catalogue | Resolve at least one of every incident type | |
| Veteran Operator | Complete 25 shifts | |
| Shell Master | Run 1000 commands in total |
Full Catalogue is a completionist's nudge toward the late campaign: certificate expiry needs a load balancer and runaway jobs need night four, so the rarer types cannot be farmed on early nights.
Difficulty and campaign
| Achievement | Condition | |
|---|---|---|
| The Hard Way | Win a shift on hard difficulty | |
| End of Ten Nights | Win the tenth night of the campaign |
What is being counted
Lifetime statistics track shifts, incidents resolved, commands run, and breakdowns by mode, by difficulty and by incident type, plus your best score and grade. Achievements are pure checks against that record — nothing is awarded for anything the counters cannot see.